A number of games allows for adjusting the therapy plan to individual capabilities and needs of patients including:

  • rehabilitation following a stroke
  • hand tremor
  • bradykinesia (slowed movement, including in Parkinson’s disease),
  • muscle strengthening (including in multiple sclerosis)
  • cerebral palsy
  • spasticity, ataxia and athetosis
  • developmental coordination disorder (dyspraxia, clumsy child syndrome)
  • after tendon transfer surgery or a temporary fusion using a metal plate
  • soft tissue injury
  • limited active range of motion
  • analgesic effect

Controlled arm (upper extremity) re-education

ArmTutor is a system that consists of an ergonomic arm brace, with easy and convenient to use built-in position and speed sensors that accurately reproduce the movement of the entire arm, and software.

It allows for a number of biomechanical functions settings: speed, passive and active range of motion and its analysis. The treatment is based on performing controlled rehabilitation exercises at a difficulty level adjusted for each patient, providing visual feedback in real time.

Game-based therapy encourages the patient to improve their results. The games are designed for neurological and orthopaedic patients.

ARMTUTOR in practice

The system allows for the evaluation of arm function disorders. The therapist can select and adjust the therapeutic game and its difficulty level to the patient’s dysfunction.  The game can also be automatically controlled by the computer when patient’s exercises lead to an improvement in the range of movement.

The patient receives a movement-based, visual and audible biofeedback, which teaches him or her to understand, plan and move the arm so as to correctly complete the exercise.

Other machines

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